I've been playing a lot of games lately where information about the world is hidden away from the player. And I'm not talking, like, true intentions of characters or organizations or detailed maps or something like that. Like, basic facts about the world that all of the in game characters are familiar with that are just never actually given to the player. I don't find it somehow intriguing to listen to hours of characters talking about things that are part of their everyday lives while I work on piecing together what the hell it all means.
Now, can something like this work? Of course it can. The thing is, most of the time that involves having a character - either primary or secondary - who is in the players shoes, not knowing anything about the world and needing to learn and explore to find it out. An amnesiac, a foreigner, a child - something that helps the player feel like they are not alone in the world. But some games just don't have that, and it makes the world feel very strange and almost spiteful of someone trying to come in and learn.
I can kind of understand why a developer would choose to do so. Listening to extended amounts of backstory or world building can be boring and frustrating when you just want to play the game. Having characters explain things to each other that they should already know doesn't make any sense. They want to let you get into the action, and they want the world to feel natural and organic. But that doesn't mean a whole lot if there's no context to put everything to. What do a character's motivations mean to the player if they involve spouting keywords that mean nothing to us? Organizations with titles and no explanation as to what they do or how they came to power. It's just irritating.
Can you imagine if you came to the United States, with no understanding of its government or infrastructure, and the moment you asked what a president was, the only response you got was "the president"? But everyone around you just kept talking about it as usual, but just refused to answer your questions on the subject. That's not a fun puzzle to solve. It's just irritating.
And yet I see this happen all the time in books, movies, and games. Primarily in the fantasy genre. I mean, I'm not all that smart, but I'm pretty sure fantasy doesn't mean that you get to just make stuff up and never explain it. You just don't have to explain how magic works - it's magic, that's the point. Although you could. And usually that's pretty fun.
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